Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 13 days ago
8 / 6 / 4
K / D / A
63.2%
Kill participation
1,118.8
Damage / min
12,385g
507.6 gold / min
18
10 placed · 1 cleared
179
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatarima kishoϋ#CCG
Yone · Top
4 / 8 / 1
26.3% KP
13,542
16.2% share
9,702g
190 CS · 7.8/m
ONE TRUE KING#shin
Kindred · Jungle
5 / 8 / 7
63.2% KP
20,133
24.1% share
11,170g
177 CS · 7.3/m
GOOD GAME GG XD#0404
Sylas · Mid
8 / 6 / 4
63.2% KP
27,298
32.7% share
12,385g
179 CS · 7.3/m
Buried Alive#4444
Yunara · ADC
1 / 10 / 4
26.3% KP
14,888
17.8% share
9,745g
173 CS · 7.1/m
wasurenai#444
Lulu · Support
1 / 7 / 14
78.9% KP
7,560
9.1% share
7,001g
20 CS · 0.8/m
Red side
Victorysavitar#1807
Akali · Top
13 / 5 / 4
43.6% KP
29,130
26.8% share
13,014g
195 CS · 8/m
wstuibwstuibwstu#jfhms
Cho'Gath · Jungle
4 / 4 / 4
20.5% KP
12,606
11.6% share
11,024g
194 CS · 8/m
Exit music#9920
Orianna · Mid
3 / 2 / 15
46.2% KP
20,924
19.3% share
10,797g
216 CS · 8.9/m
Eternal o suino#Suino
Jinx · ADC
16 / 4 / 10
66.7% KP
36,436
33.5% share
17,974g
214 CS · 8.8/m
Benvi#LOL
Thresh · Support
3 / 4 / 24
69.2% KP
9,531
8.8% share
9,224g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
