Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 72 days ago
18 / 3 / 2
K / D / A
57.1%
Kill participation
1,690.4
Damage / min
17,623g
704 gold / min
19
4 placed · 4 cleared
263
10.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeliour#2137
Pantheon · Top
6 / 5 / 4
28.6% KP
21,570
22.4% share
10,908g
164 CS · 6.6/m
anteater34#RAMUS
Sejuani · Jungle
3 / 3 / 14
48.6% KP
11,923
12.4% share
10,063g
128 CS · 5.1/m
Galați#77251
Jayce · Mid
18 / 3 / 2
57.1% KP
42,317
43.9% share
17,623g
263 CS · 10.5/m
The Bang Kleidi#EUNE
Sivir · ADC
7 / 0 / 8
42.9% KP
16,426
17% share
15,249g
263 CS · 10.5/m
Zvuvim#EUNE
Zilean · Support
1 / 3 / 10
31.4% KP
4,156
4.3% share
7,386g
27 CS · 1.1/m
Red side
DefeatScissorsWithGwen#snip
Akali · Top
4 / 7 / 3
50% KP
14,433
24.4% share
10,093g
180 CS · 7.2/m
StefanTheLegend#jićba
Kha'Zix · Jungle
4 / 8 / 1
35.7% KP
13,348
22.6% share
11,965g
187 CS · 7.5/m
RIPCRITSHYVANA#FRITO
Veigar · Mid
1 / 8 / 2
21.4% KP
10,376
17.6% share
7,939g
186 CS · 7.4/m
putkipomasata#fent
Senna · ADC
4 / 8 / 3
50% KP
12,677
21.5% share
9,704g
174 CS · 7/m
Vojta#0018
Ashe · Support
1 / 4 / 5
42.9% KP
8,220
13.9% share
6,639g
50 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
