Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 72 days ago
15 / 3 / 9
K / D / A
70.6%
Kill participation
1,460.7
Damage / min
17,152g
651.3 gold / min
18
8 placed · 2 cleared
255
9.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBing Chilling#fent
Olaf · Top
4 / 6 / 2
37.5% KP
22,122
29.2% share
10,211g
186 CS · 7.1/m
ΠΙΝΩ ΓΗ#1890
Master Yi · Jungle
8 / 5 / 1
56.3% KP
10,099
13.3% share
12,851g
218 CS · 8.3/m
Lulus feet#192
Viktor · Mid
0 / 10 / 1
6.3% KP
12,979
17.1% share
6,967g
149 CS · 5.7/m
Gilgamesh#KAYLE
Syndra · ADC
1 / 7 / 7
50% KP
10,459
13.8% share
10,522g
221 CS · 8.4/m
Joncha#EUNE1
Vel'Koz · Support
3 / 6 / 5
50% KP
20,029
26.5% share
7,782g
54 CS · 2.1/m
Red side
VictoryKakarot#becej
Vladimir · Top
5 / 3 / 4
26.5% KP
19,698
19.8% share
11,542g
224 CS · 8.5/m
Diana For Life#EUNE
Sejuani · Jungle
5 / 1 / 8
38.2% KP
6,639
6.7% share
10,824g
171 CS · 6.5/m
Galați#77251
Jayce · Mid
15 / 3 / 9
70.6% KP
38,465
38.6% share
17,152g
255 CS · 9.7/m
Mortiferus#FIN
Ezreal · ADC
4 / 5 / 3
20.6% KP
16,039
16.1% share
12,610g
255 CS · 9.7/m
vxwtx#EUNE
Xerath · Support
5 / 4 / 14
55.9% KP
18,705
18.8% share
9,796g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
