Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
15 / 8 / 8
K / D / A
69.7%
Kill participation
1,816
Damage / min
18,219g
569 gold / min
23
11 placed · 5 cleared
252
7.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySøωα#EUNE
Teemo · Top
4 / 11 / 5
27.3% KP
27,209
19.8% share
12,123g
221 CS · 6.9/m
Shi No Mashuta#GGWP
Graves · Jungle
3 / 9 / 13
48.5% KP
21,634
15.7% share
13,873g
244 CS · 7.6/m
Galați#77251
Jayce · Mid
15 / 8 / 8
69.7% KP
58,141
42.3% share
18,219g
252 CS · 7.9/m
luka1337#boss
Kai'Sa · ADC
9 / 7 / 5
42.4% KP
22,646
16.5% share
16,248g
265 CS · 8.3/m
kotsosd#EUNE
Thresh · Support
2 / 7 / 16
54.5% KP
7,875
5.7% share
9,832g
35 CS · 1.1/m
Red side
DefeatKubvz#EUNE
Malphite · Top
10 / 7 / 4
33.3% KP
29,089
22.4% share
13,373g
226 CS · 7.1/m
hi im zervinjo#EUNE
Lee Sin · Jungle
10 / 4 / 12
52.4% KP
23,892
18.4% share
15,666g
189 CS · 5.9/m
3DG SKater#EUNE
Soraka · Mid
2 / 8 / 25
64.3% KP
13,533
10.4% share
11,076g
148 CS · 4.6/m
spaima femeiIor#gigel
Kalista · ADC
20 / 6 / 3
54.8% KP
40,976
31.5% share
20,499g
301 CS · 9.4/m
NinjaKatBia#EUNE
Morgana · Support
0 / 8 / 18
42.9% KP
22,500
17.3% share
8,991g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
