Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
14 / 5 / 11
K / D / A
49%
Kill participation
1,624.9
Damage / min
16,617g
591.7 gold / min
16
9 placed · 1 cleared
257
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattaal3oot#2277
Aurora · Top
2 / 11 / 4
37.5% KP
18,918
25.5% share
9,315g
172 CS · 6.1/m
Vidlickaaa00#EREN
Viego · Jungle
4 / 7 / 3
43.8% KP
13,734
18.5% share
11,230g
197 CS · 7/m
masterkiller3214#EUNE
Katarina · Mid
5 / 12 / 5
62.5% KP
16,159
21.8% share
11,529g
170 CS · 6.1/m
Fum#224
Jinx · ADC
4 / 12 / 1
31.3% KP
17,416
23.5% share
12,513g
185 CS · 6.6/m
Jer3miaSz#EUNE
Thresh · Support
1 / 9 / 7
50% KP
7,842
10.6% share
7,867g
38 CS · 1.4/m
Red side
VictorySenoxCM#EUNE
Malphite · Top
3 / 2 / 9
23.5% KP
15,950
14.2% share
12,050g
185 CS · 6.6/m
Singeds Dog#EUNE
Warwick · Jungle
10 / 3 / 10
39.2% KP
18,395
16.4% share
13,938g
205 CS · 7.3/m
Galați#77251
Jayce · Mid
14 / 5 / 11
49% KP
45,633
40.6% share
16,617g
257 CS · 9.2/m
3DG SKater#EUNE
Soraka · ADC
5 / 2 / 27
62.7% KP
11,831
10.5% share
12,818g
149 CS · 5.3/m
lemon6#PYKE
Pyke · Support
19 / 4 / 10
56.9% KP
20,683
18.4% share
13,526g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
