Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 71 days ago
7 / 4 / 5
K / D / A
34.3%
Kill participation
1,146.9
Damage / min
11,927g
444.5 gold / min
20
8 placed · 1 cleared
238
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDartanian#EUNE
Fiora · Top
2 / 5 / 2
30.8% KP
15,036
24.5% share
11,314g
255 CS · 9.5/m
ferocity#9EP
Bel'Veth · Jungle
3 / 7 / 2
38.5% KP
5,711
9.3% share
10,184g
146 CS · 5.4/m
Copăc#pom
Anivia · Mid
1 / 10 / 3
30.8% KP
16,411
26.7% share
9,966g
212 CS · 7.9/m
STFU Yushumitsu#EUNE
Caitlyn · ADC
2 / 10 / 2
30.8% KP
14,166
23.1% share
9,856g
197 CS · 7.3/m
WiktorekMadalski#EUNE
Pyke · Support
5 / 3 / 4
69.2% KP
10,130
16.5% share
9,288g
21 CS · 0.8/m
Red side
VictoryReptilianSlayer#88888
Darius · Top
3 / 1 / 3
17.1% KP
14,665
14.3% share
11,723g
253 CS · 9.4/m
SMK x VallyDvG#EUNE
Briar · Jungle
11 / 4 / 2
37.1% KP
20,688
20.2% share
13,036g
186 CS · 6.9/m
Galați#77251
Syndra · Mid
7 / 4 / 5
34.3% KP
30,775
30.1% share
11,927g
238 CS · 8.9/m
blank#wwl
Yunara · ADC
13 / 1 / 3
45.7% KP
28,439
27.8% share
17,719g
275 CS · 10.2/m
Theqekund#1870
Blitzcrank · Support
1 / 3 / 12
37.1% KP
7,666
7.5% share
7,987g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
