Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
6 / 15 / 12
K / D / A
43.9%
Kill participation
1,294.7
Damage / min
17,612g
460.6 gold / min
26
14 placed · 2 cleared
320
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClaudiuBluE#EUNE
Darius · Top
5 / 6 / 11
39% KP
31,432
13.9% share
14,259g
244 CS · 6.4/m
Narcis#Kayn
Kayn · Jungle
12 / 9 / 13
61% KP
54,424
24.1% share
19,115g
258 CS · 6.7/m
Galați#77251
Jayce · Mid
6 / 15 / 12
43.9% KP
49,502
22% share
17,612g
320 CS · 8.4/m
cuc inspector#bigpp
Kai'Sa · ADC
17 / 4 / 8
61% KP
75,937
33.7% share
21,249g
314 CS · 8.2/m
Pyke Troll#EUNE
Nami · Support
1 / 4 / 28
70.7% KP
14,083
6.2% share
12,085g
22 CS · 0.6/m
Red side
DefeatJulciauwu3#6926
Vladimir · Top
6 / 7 / 9
39.5% KP
44,202
27.6% share
15,494g
329 CS · 8.6/m
Hijitori#EUNE
Cho'Gath · Jungle
8 / 7 / 14
57.9% KP
28,100
17.6% share
16,186g
214 CS · 5.6/m
ΧΑΜΗΛΗ ΚΟΡΤΙΖΟΛΗ#1234
Yasuo · Mid
11 / 11 / 7
47.4% KP
42,228
26.4% share
18,030g
294 CS · 7.7/m
Dybciooo#EUNE
Lucian · ADC
13 / 8 / 4
44.7% KP
41,398
25.9% share
19,203g
298 CS · 7.8/m
mały keksik#1337
Milio · Support
0 / 8 / 20
52.6% KP
3,955
2.5% share
9,976g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
