Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 71 days ago
13 / 3 / 6
K / D / A
67.9%
Kill participation
1,396.7
Damage / min
12,768g
590.2 gold / min
12
4 placed · 3 cleared
198
9.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΜάκηςΚοτσάμπασης#28910
Irelia · Top
3 / 6 / 1
30.8% KP
10,896
22.3% share
8,722g
174 CS · 8/m
borecCZSKYTLPFB#BOREC
Graves · Jungle
3 / 7 / 3
46.2% KP
9,667
19.8% share
8,626g
151 CS · 7/m
Aizyy#6969
Katarina · Mid
2 / 6 / 2
30.8% KP
9,172
18.8% share
7,259g
141 CS · 6.5/m
Dybciooo#EUNE
Tristana · ADC
4 / 4 / 4
61.5% KP
15,061
30.9% share
9,514g
158 CS · 7.3/m
mały keksik#1337
Nautilus · Support
1 / 6 / 6
53.8% KP
4,015
8.2% share
5,832g
30 CS · 1.4/m
Red side
VictoryMitzuki#七転び八起
Malphite · Top
6 / 1 / 10
57.1% KP
15,832
21.7% share
9,676g
184 CS · 8.5/m
fMalcolm#EUNE
Nasus · Jungle
5 / 2 / 10
53.6% KP
7,640
10.5% share
8,230g
111 CS · 5.1/m
Galați#77251
Locke · Mid
13 / 3 / 6
67.9% KP
30,216
41.4% share
12,768g
198 CS · 9.2/m
AMAZON PAKET#585
Twitch · ADC
2 / 3 / 6
28.6% KP
13,709
18.8% share
8,157g
150 CS · 6.9/m
Bandlepipes#DUDY
Lulu · Support
2 / 4 / 13
53.6% KP
5,509
7.6% share
6,015g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
