Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
14 / 5 / 4
K / D / A
45%
Kill participation
1,530.7
Damage / min
16,343g
599.4 gold / min
14
9 placed · 0 cleared
235
8.6 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeterFamilyGuy11#brian
Zaahen · Top
2 / 6 / 7
22.5% KP
13,586
11.3% share
11,298g
192 CS · 7/m
Pityinger Laci#DOPE
Nocturne · Jungle
14 / 3 / 4
45% KP
23,589
19.6% share
15,403g
242 CS · 8.9/m
Galați#77251
Jayce · Mid
14 / 5 / 4
45% KP
41,736
34.6% share
16,343g
235 CS · 8.6/m
Kvothe#LUTE
Mel · ADC
6 / 8 / 6
30% KP
19,096
15.8% share
12,772g
210 CS · 7.7/m
biceps day lIII#175
Sylas · Support
4 / 8 / 11
37.5% KP
22,651
18.8% share
10,530g
78 CS · 2.9/m
Red side
Defeat2To3YrsDagestan#Forgt
Rumble · Top
12 / 9 / 2
46.7% KP
41,623
43.1% share
13,091g
174 CS · 6.4/m
wrldwide#H4ter
Hecarim · Jungle
5 / 11 / 3
26.7% KP
13,485
14% share
11,058g
202 CS · 7.4/m
IronicznySarkazm#2226
Gangplank · Mid
4 / 8 / 4
26.7% KP
14,502
15% share
9,561g
158 CS · 5.8/m
SpeedingDownBlvd#SSONG
Syndra · ADC
8 / 7 / 4
40% KP
19,876
20.6% share
14,959g
229 CS · 8.4/m
TheFleaX#EUNE
Nami · Support
1 / 5 / 12
43.3% KP
7,158
7.4% share
7,885g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
