Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 71 days ago
11 / 5 / 6
K / D / A
43.6%
Kill participation
1,325.8
Damage / min
16,660g
616.7 gold / min
16
8 placed · 1 cleared
225
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMishimat#EUNE
Mordekaiser · Top
5 / 11 / 5
40% KP
16,200
16.9% share
9,932g
149 CS · 5.5/m
George Flowber#FENT
Jarvan IV · Jungle
7 / 4 / 13
80% KP
23,716
24.7% share
12,479g
150 CS · 5.6/m
IsolateVoid#KHZIX
Sylas · Mid
4 / 11 / 6
40% KP
19,452
20.3% share
9,203g
163 CS · 6/m
Zeepeski#SUPP
Ziggs · ADC
7 / 6 / 3
40% KP
19,902
20.8% share
10,923g
180 CS · 6.7/m
glebogryzarka387#gleba
Bard · Support
2 / 7 / 15
68% KP
16,590
17.3% share
8,811g
27 CS · 1/m
Red side
Victoryak123133#CANT
Ambessa · Top
6 / 7 / 3
23.1% KP
30,133
22.5% share
11,325g
176 CS · 6.5/m
THADEEZ#BEZ Z
Nunu & Willump · Jungle
12 / 2 / 17
74.4% KP
28,842
21.6% share
15,619g
233 CS · 8.6/m
Jezus Chytrus#IHS
Akshan · Mid
4 / 5 / 6
25.6% KP
21,553
16.1% share
10,306g
200 CS · 7.4/m
Galați#77251
Draven · ADC
11 / 5 / 6
43.6% KP
35,820
26.8% share
16,660g
225 CS · 8.3/m
DevSebastian#1TRG
Pantheon · Support
6 / 6 / 12
46.2% KP
17,338
13% share
10,253g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
