Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 71 days ago
13 / 13 / 9
K / D / A
66.7%
Kill participation
1,240.5
Damage / min
14,786g
540.3 gold / min
14
3 placed · 2 cleared
170
6.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1HIGH APM HOT GF#EUNE
Irelia · Top
6 / 10 / 6
20.3% KP
31,326
18.5% share
13,630g
236 CS · 8.6/m
Poetry In Motion#1RM
Bel'Veth · Jungle
9 / 8 / 16
42.4% KP
28,384
16.8% share
14,411g
197 CS · 7.2/m
Darsontans#0042
Diana · Mid
19 / 2 / 19
64.4% KP
44,761
26.4% share
17,724g
190 CS · 6.9/m
Syrrex#miju
Aurelion Sol · ADC
22 / 5 / 9
52.5% KP
44,299
26.2% share
16,368g
175 CS · 6.4/m
nice try#zzzz
Camille · Support
3 / 8 / 25
47.5% KP
20,555
12.1% share
10,413g
20 CS · 0.7/m
Red side
Defeattkristi#owo
Sion · Top
7 / 10 / 7
42.4% KP
26,476
23.3% share
11,501g
149 CS · 5.4/m
Vash#6969
Viego · Jungle
2 / 14 / 7
27.3% KP
13,282
11.7% share
8,700g
132 CS · 4.8/m
Galați#77251
Locke · Mid
13 / 13 / 9
66.7% KP
33,949
29.8% share
14,786g
170 CS · 6.2/m
Heisenderg#EUNE
Kalista · ADC
9 / 13 / 6
45.5% KP
29,888
26.3% share
14,108g
220 CS · 8/m
FireStone#HGA
Renata Glasc · Support
2 / 9 / 16
54.5% KP
10,141
8.9% share
8,665g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
