Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 71 days ago
8 / 12 / 4
K / D / A
41.4%
Kill participation
1,082
Damage / min
16,055g
457.8 gold / min
25
11 placed · 2 cleared
269
7.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI HAVE NO MOUTH#I AM
Gragas · Top
6 / 5 / 6
41.4% KP
28,616
21.5% share
14,230g
263 CS · 7.5/m
Shadow Marker#EUNE
Aatrox · Jungle
7 / 8 / 5
41.4% KP
29,651
22.3% share
14,915g
258 CS · 7.4/m
Galați#77251
Jayce · Mid
8 / 12 / 4
41.4% KP
37,942
28.5% share
16,055g
269 CS · 7.7/m
David z Liberce#DAVID
Brand · ADC
5 / 9 / 3
27.6% KP
28,430
21.4% share
13,694g
267 CS · 7.6/m
G Lightning11#EUNE
Blitzcrank · Support
3 / 11 / 10
44.8% KP
8,442
6.3% share
9,740g
23 CS · 0.7/m
Red side
VictoryFrowned#EUNE
Lissandra · Top
5 / 9 / 7
26.7% KP
20,579
13.2% share
13,344g
258 CS · 7.4/m
uglyface#solo
Hecarim · Jungle
19 / 4 / 13
71.1% KP
55,496
35.6% share
20,642g
307 CS · 8.8/m
Jooomi#EUNE
Syndra · Mid
13 / 8 / 14
60% KP
51,049
32.7% share
17,237g
282 CS · 8/m
Cabana3Ursuleți#NEGRI
Hwei · ADC
5 / 6 / 17
48.9% KP
23,699
15.2% share
13,954g
219 CS · 6.2/m
horxe381#EUNE
Zilean · Support
3 / 2 / 29
71.1% KP
5,186
3.3% share
11,271g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
