Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 71 days ago
7 / 2 / 1
K / D / A
38.1%
Kill participation
414.7
Damage / min
14,097g
518 gold / min
21
3 placed · 1 cleared
259
9.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlumensaft#00000
Talon · Top
4 / 4 / 4
38.1% KP
21,944
28.6% share
10,205g
188 CS · 6.9/m
Galați#77251
Viego · Jungle
7 / 2 / 1
38.1% KP
11,288
14.7% share
14,097g
259 CS · 9.5/m
let me scale#x9me
Vladimir · Mid
5 / 3 / 2
33.3% KP
18,913
24.6% share
11,548g
241 CS · 8.9/m
I HAVE NO MOUTH#I AM
Varus · ADC
5 / 2 / 5
47.6% KP
19,715
25.7% share
15,805g
275 CS · 10.1/m
Alkadeyas#Alka
Milio · Support
0 / 0 / 12
57.1% KP
4,962
6.5% share
8,316g
27 CS · 1/m
Red side
DefeatAvaric3#EUNE
Anivia · Top
3 / 3 / 4
63.6% KP
19,441
26.8% share
10,850g
247 CS · 9.1/m
snanvaa#HWEI
Nidalee · Jungle
7 / 2 / 0
63.6% KP
20,288
28% share
11,403g
164 CS · 6/m
Regnum#EUNE1
Heimerdinger · Mid
0 / 5 / 2
18.2% KP
12,812
17.7% share
8,816g
219 CS · 8/m
David z Liberce#DAVID
Draven · ADC
1 / 6 / 2
27.3% KP
14,376
19.8% share
9,384g
181 CS · 6.7/m
ESCAPEX333#C0RE
Janna · Support
0 / 5 / 7
63.6% KP
5,523
7.6% share
6,391g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
