Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 70 days ago
19 / 5 / 6
K / D / A
65.8%
Kill participation
1,160.6
Damage / min
16,043g
589.5 gold / min
20
2 placed · 4 cleared
218
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLWXXXXXXXXXXXXXX#EUNE
Aatrox · Top
4 / 2 / 4
30.8% KP
23,916
25.5% share
10,050g
200 CS · 7.3/m
savatrag#mue69
Nidalee · Jungle
6 / 9 / 7
50% KP
16,807
17.9% share
11,970g
157 CS · 5.8/m
Leonop123#EUNE
Twisted Fate · Mid
8 / 10 / 8
61.5% KP
16,805
17.9% share
12,308g
162 CS · 6/m
Die Welt Brennt#333
Yunara · ADC
8 / 5 / 2
38.5% KP
25,463
27.2% share
15,352g
260 CS · 9.6/m
DMT Entity#7699
Janna · Support
0 / 12 / 18
69.2% KP
10,692
11.4% share
7,861g
11 CS · 0.4/m
Red side
VictoryYou are Both Bad#EUNE
Yorick · Top
4 / 5 / 3
18.4% KP
26,736
19.7% share
11,951g
230 CS · 8.5/m
Galați#77251
Locke · Jungle
19 / 5 / 6
65.8% KP
31,587
23.3% share
16,043g
218 CS · 8/m
The Sleepless#zzzz
Akshan · Mid
12 / 8 / 11
60.5% KP
37,882
27.9% share
13,913g
205 CS · 7.5/m
Dimisek0#EUNE
Ezreal · ADC
3 / 3 / 13
42.1% KP
29,359
21.7% share
13,317g
235 CS · 8.6/m
Shadow J1n#EUNE
Renata Glasc · Support
0 / 5 / 21
55.3% KP
9,990
7.4% share
8,459g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
