Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 70 days ago
8 / 3 / 6
K / D / A
41.2%
Kill participation
622.4
Damage / min
13,321g
490.9 gold / min
15
2 placed · 1 cleared
227
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElectric Dong#EUNE
Jayce · Top
4 / 4 / 4
23.5% KP
26,242
26.5% share
12,377g
208 CS · 7.7/m
Galați#77251
Viego · Jungle
8 / 3 / 6
41.2% KP
16,889
17.1% share
13,321g
227 CS · 8.4/m
Jezus Chytrus#IHS
Locke · Mid
15 / 5 / 7
64.7% KP
30,976
31.3% share
14,029g
165 CS · 6.1/m
Skittle#00000
Yunara · ADC
6 / 1 / 11
50% KP
16,331
16.5% share
14,602g
264 CS · 9.7/m
Bobuss#EUNE
Galio · Support
1 / 4 / 17
52.9% KP
8,574
8.7% share
8,314g
15 CS · 0.6/m
Red side
DefeatMultiMatum#Covet
Ornn · Top
4 / 3 / 4
47.1% KP
13,266
17% share
9,722g
224 CS · 8.3/m
Alverya#Alve
Kindred · Jungle
3 / 7 / 10
76.5% KP
18,717
24% share
9,596g
142 CS · 5.2/m
MałyPatryczek#666
Zed · Mid
6 / 10 / 4
58.8% KP
25,084
32.1% share
12,699g
181 CS · 6.7/m
Devil#Flint
Mel · ADC
4 / 7 / 6
58.8% KP
14,453
18.5% share
10,979g
229 CS · 8.4/m
tachyon#ftl
Nami · Support
0 / 7 / 12
70.6% KP
6,539
8.4% share
6,506g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
