Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 66 days ago
9 / 8 / 8
K / D / A
53.1%
Kill participation
1,126.5
Damage / min
16,724g
516.2 gold / min
26
10 placed · 4 cleared
327
10.1 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOWNER OF LEONA#1409
Nasus · Top
7 / 5 / 8
45.5% KP
32,299
24.1% share
16,154g
253 CS · 7.8/m
Odysseus#EUNE1
Evelynn · Jungle
11 / 6 / 5
48.5% KP
24,349
18.1% share
16,858g
238 CS · 7.3/m
ApriLek#MEOW
Zed · Mid
7 / 8 / 6
39.4% KP
25,081
18.7% share
12,632g
183 CS · 5.6/m
Darmy#cigó
Viktor · ADC
5 / 4 / 10
45.5% KP
33,309
24.8% share
15,767g
292 CS · 9/m
realnasser1#6969
Poppy · Support
3 / 9 / 16
57.6% KP
19,151
14.3% share
11,533g
32 CS · 1/m
Red side
DefeatXUQ NA AATROX#1V9
Aatrox · Top
5 / 10 / 5
31.3% KP
32,741
27.5% share
12,186g
238 CS · 7.3/m
wrldwide#H4ter
Vi · Jungle
10 / 5 / 12
68.8% KP
17,465
14.7% share
15,411g
238 CS · 7.3/m
Galați#77251
Yone · Mid
9 / 8 / 8
53.1% KP
36,499
30.7% share
16,724g
327 CS · 10.1/m
kownatka#EUNE
Syndra · ADC
6 / 5 / 6
37.5% KP
19,960
16.8% share
13,716g
246 CS · 7.6/m
WiktorekMadalski#EUNE
Bard · Support
2 / 5 / 21
71.9% KP
12,232
10.3% share
10,375g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
