Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 66 days ago
18 / 1 / 7
K / D / A
58.1%
Kill participation
1,211.5
Damage / min
13,476g
648.9 gold / min
20
5 placed · 3 cleared
182
8.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGWENSBIGSECRET#CARRY
Gwen · Top
1 / 8 / 4
33.3% KP
12,632
23.3% share
6,399g
137 CS · 6.6/m
Kung Fool Panda#BLIND
Lee Sin · Jungle
7 / 9 / 4
73.3% KP
14,093
26% share
9,850g
112 CS · 5.4/m
Gia to content#EUNE
Lux · Mid
2 / 8 / 4
40% KP
8,495
15.6% share
6,063g
105 CS · 5.1/m
PULPA OWOCOWA#04102
Kai'Sa · ADC
4 / 7 / 2
40% KP
13,573
25% share
8,910g
168 CS · 8.1/m
RMS#chall
Janna · Support
1 / 11 / 5
40% KP
5,490
10.1% share
5,268g
23 CS · 1.1/m
Red side
VictoryDrengr#Death
Tryndamere · Top
7 / 4 / 7
32.6% KP
19,845
21.3% share
11,808g
160 CS · 7.7/m
Galați#77251
Viego · Jungle
18 / 1 / 7
58.1% KP
25,158
27% share
13,476g
182 CS · 8.8/m
steile patouses#skg
LeBlanc · Mid
13 / 1 / 6
44.2% KP
25,347
27.2% share
10,453g
150 CS · 7.2/m
TiranaChampion1#EUN
Miss Fortune · ADC
5 / 5 / 5
23.3% KP
18,810
20.2% share
10,465g
182 CS · 8.8/m
hemaeldab3#EUNE
Alistar · Support
0 / 4 / 14
32.6% KP
4,189
4.5% share
6,138g
20 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
