Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 66 days ago
6 / 5 / 6
K / D / A
30.8%
Kill participation
829.9
Damage / min
10,677g
439.1 gold / min
12
3 placed · 0 cleared
185
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzuko#nic
Teemo · Top
4 / 4 / 0
23.5% KP
14,964
21.6% share
9,789g
203 CS · 8.3/m
raw milk deluxe#cow
Qiyana · Jungle
2 / 10 / 5
41.2% KP
14,333
20.7% share
10,422g
166 CS · 6.8/m
PEKISHA#PEKI
Rumble · Mid
7 / 10 / 4
64.7% KP
21,529
31.1% share
10,071g
128 CS · 5.3/m
schabikowy#UwU
Ezreal · ADC
3 / 6 / 3
35.3% KP
13,824
20% share
10,068g
203 CS · 8.3/m
Kryszczyn#EUNE
Braum · Support
1 / 9 / 8
52.9% KP
4,595
6.6% share
6,524g
27 CS · 1.1/m
Red side
VictoryGalați#77251
Lucian · Top
6 / 5 / 6
30.8% KP
20,180
22.7% share
10,677g
185 CS · 7.6/m
kepler452B#QUINN
Wukong · Jungle
9 / 3 / 11
51.3% KP
15,241
17.2% share
13,053g
191 CS · 7.9/m
GOODBYE SVARTA#IMHIM
Locke · Mid
17 / 4 / 8
64.1% KP
27,086
30.5% share
14,117g
175 CS · 7.2/m
Rampampampam#7844
Caitlyn · ADC
4 / 1 / 11
38.5% KP
16,656
18.7% share
11,505g
186 CS · 7.6/m
Johnny Friteza#EUNE
Lux · Support
3 / 4 / 9
30.8% KP
9,697
10.9% share
7,820g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
