Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 66 days ago
14 / 5 / 13
K / D / A
67.5%
Kill participation
1,352.2
Damage / min
19,277g
731.1 gold / min
13
8 placed · 2 cleared
255
9.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCarve a path#EUNE
Darius · Top
4 / 5 / 4
34.8% KP
14,693
18.2% share
9,480g
178 CS · 6.8/m
Liu Kąng#BIGD
Jarvan IV · Jungle
5 / 8 / 7
52.2% KP
10,990
13.6% share
11,632g
168 CS · 6.4/m
The Sleepless#zzzz
Akshan · Mid
9 / 8 / 2
47.8% KP
18,527
22.9% share
11,909g
177 CS · 6.7/m
Darmy#cigó
Viktor · ADC
3 / 7 / 9
52.2% KP
28,752
35.6% share
11,284g
208 CS · 7.9/m
ΦwerτaxΦ#EUNE
Tahm Kench · Support
2 / 12 / 6
34.8% KP
7,769
9.6% share
7,452g
38 CS · 1.4/m
Red side
VictorySPEEDASLTU#DOPE
Yorick · Top
4 / 4 / 7
27.5% KP
19,846
18% share
11,591g
207 CS · 7.9/m
neurodivergent#miy
Hecarim · Jungle
4 / 8 / 20
60% KP
17,183
15.6% share
11,299g
180 CS · 6.8/m
Millestone#EUNE
Ahri · Mid
12 / 3 / 12
60% KP
16,169
14.7% share
12,832g
207 CS · 7.9/m
Galați#77251
Kai'Sa · ADC
14 / 5 / 13
67.5% KP
35,653
32.4% share
19,277g
255 CS · 9.7/m
fake chess coach#EUNE
Vel'Koz · Support
6 / 3 / 15
52.5% KP
21,229
19.3% share
9,331g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
