Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 66 days ago
8 / 6 / 9
K / D / A
42.5%
Kill participation
1,101.3
Damage / min
15,618g
551.9 gold / min
17
9 placed · 1 cleared
223
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Sleepless#zzzz
Akshan · Top
13 / 7 / 5
45% KP
36,523
28% share
14,605g
191 CS · 6.7/m
raw milk deluxe#cow
Qiyana · Jungle
10 / 1 / 4
35% KP
21,819
16.7% share
16,851g
243 CS · 8.6/m
nonchalant adam#kret
Kassadin · Mid
2 / 4 / 9
27.5% KP
21,945
16.8% share
12,322g
234 CS · 8.3/m
Galați#77251
Kai'Sa · ADC
8 / 6 / 9
42.5% KP
31,166
23.9% share
15,618g
223 CS · 7.9/m
Katulu#EUNE
Vel'Koz · Support
7 / 6 / 8
37.5% KP
19,155
14.7% share
10,369g
52 CS · 1.8/m
Red side
DefeatMrHuge#1604
Vladimir · Top
3 / 11 / 6
37.5% KP
16,878
19.8% share
10,362g
180 CS · 6.4/m
MakeMeIceCream#KY555
Talon · Jungle
12 / 4 / 1
54.2% KP
25,209
29.6% share
15,424g
206 CS · 7.3/m
sld sapnu puás#EUNE
Yone · Mid
4 / 11 / 3
29.2% KP
19,543
22.9% share
10,172g
220 CS · 7.8/m
oldtechnology#yyy
Senna · ADC
3 / 8 / 7
41.7% KP
17,373
20.4% share
11,438g
173 CS · 6.1/m
nerdy asian girl#cute
Zilean · Support
2 / 6 / 13
62.5% KP
6,265
7.3% share
8,830g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
