Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twitch
Defeat
Ranked Solo/Duo · 65 days ago
7 / 14 / 8
K / D / A
48.4%
Kill participation
1,322.5
Damage / min
16,391g
461.7 gold / min
11
9 placed · 1 cleared
242
6.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySmallwhitepp#7cm
Zaahen · Top
5 / 6 / 9
26.4% KP
28,032
15.5% share
14,984g
257 CS · 7.2/m
FlexStar#EUNE
Rammus · Jungle
4 / 5 / 29
62.3% KP
18,612
10.3% share
15,342g
215 CS · 6.1/m
7331 steps ahead#koks
Fizz · Mid
19 / 8 / 13
60.4% KP
49,227
27.2% share
17,399g
212 CS · 6/m
Stefkec#S n Y
Aurora · ADC
16 / 6 / 16
60.4% KP
70,110
38.8% share
19,589g
257 CS · 7.2/m
FreakEinstein#loyal
Sona · Support
9 / 6 / 20
54.7% KP
14,903
8.2% share
12,684g
36 CS · 1/m
Red side
DefeatGRIMM#MBDF
Yorick · Top
8 / 8 / 5
41.9% KP
39,176
23.6% share
15,044g
274 CS · 7.7/m
mihos#1v9
Viego · Jungle
5 / 10 / 9
45.2% KP
28,345
17.1% share
14,465g
215 CS · 6.1/m
Bartek Piguła #EUNE
Sylas · Mid
9 / 10 / 9
58.1% KP
43,266
26.1% share
15,012g
231 CS · 6.5/m
Galați#77251
Twitch · ADC
7 / 14 / 8
48.4% KP
46,950
28.3% share
16,391g
242 CS · 6.8/m
Anom69#EUNE
Thresh · Support
2 / 11 / 12
45.2% KP
8,047
4.9% share
9,102g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
