Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 65 days ago
6 / 10 / 2
K / D / A
20%
Kill participation
978.3
Damage / min
15,079g
514.9 gold / min
11
6 placed · 1 cleared
263
9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPonta#EUNE
Ornn · Top
4 / 8 / 14
41.9% KP
15,710
11.3% share
9,493g
151 CS · 5.2/m
wrldwide#H4ter
Vi · Jungle
11 / 8 / 14
58.1% KP
29,395
21.1% share
14,822g
169 CS · 5.8/m
A X R A#1 1
Vladimir · Mid
16 / 6 / 9
58.1% KP
50,009
35.8% share
17,027g
264 CS · 9/m
wise old man#023
Sivir · ADC
11 / 9 / 14
58.1% KP
33,877
24.3% share
16,152g
221 CS · 7.5/m
SoldierKillJoy#Moo
Alistar · Support
1 / 9 / 28
67.4% KP
10,556
7.6% share
9,354g
24 CS · 0.8/m
Red side
DefeatUeueueueueue#EUNE
Gwen · Top
6 / 5 / 4
25% KP
26,982
17.4% share
13,648g
272 CS · 9.3/m
kepler452B#QUINN
Wukong · Jungle
16 / 9 / 6
55% KP
38,168
24.7% share
15,310g
176 CS · 6/m
Kinsir#EUNE
Viktor · Mid
9 / 8 / 14
57.5% KP
43,805
28.3% share
13,229g
189 CS · 6.5/m
Galați#77251
Kai'Sa · ADC
6 / 10 / 2
20% KP
28,649
18.5% share
15,079g
263 CS · 9/m
LPL Aggression#EUNE
Camille · Support
3 / 11 / 13
40% KP
17,040
11% share
9,267g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
