Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 65 days ago
2 / 9 / 17
K / D / A
54.3%
Kill participation
870.2
Damage / min
11,223g
289.3 gold / min
121
51 placed · 7 cleared
54
1.4 CS / min
Objective control
3
Dragons
1
Baron
15
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypolski gracz#BWG
Dr. Mundo · Top
3 / 7 / 10
43.3% KP
45,925
21.4% share
17,129g
324 CS · 8.4/m
I will adapt#2005
Naafiri · Jungle
3 / 7 / 13
53.3% KP
30,221
14.1% share
15,368g
267 CS · 6.9/m
Gorkvv#EUNE
Vladimir · Mid
15 / 7 / 5
66.7% KP
53,544
25% share
20,217g
326 CS · 8.4/m
superodvody #EUNE
Smolder · ADC
8 / 7 / 14
73.3% KP
73,473
34.3% share
17,957g
288 CS · 7.4/m
gustavjk#EUNE
Thresh · Support
1 / 7 / 18
63.3% KP
11,196
5.2% share
10,757g
33 CS · 0.9/m
Red side
DefeatNILOIDE#EUNE
Shen · Top
10 / 3 / 7
48.6% KP
78,406
29.6% share
16,822g
301 CS · 7.8/m
Loung Huji#TSC
Sejuani · Jungle
7 / 6 / 13
57.1% KP
35,170
13.3% share
15,272g
257 CS · 6.6/m
toy soldier#sld33
Veigar · Mid
6 / 7 / 6
34.3% KP
50,457
19.1% share
16,188g
273 CS · 7/m
timsev#Love
Ezreal · ADC
10 / 6 / 7
48.6% KP
66,979
25.3% share
20,090g
313 CS · 8.1/m
Galați#77251
Seraphine · Support
2 / 9 / 17
54.3% KP
33,762
12.8% share
11,223g
54 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
