Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 65 days ago
15 / 3 / 11
K / D / A
63.4%
Kill participation
1,590.8
Damage / min
13,852g
608.4 gold / min
18
6 placed · 2 cleared
218
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#3520
Darius · Top
12 / 5 / 1
76.5% KP
21,591
30% share
14,450g
193 CS · 8.5/m
Ziutek#1277
Sylas · Jungle
1 / 6 / 7
47.1% KP
19,620
27.3% share
8,694g
163 CS · 7.2/m
CarryMode1#EUNE
Nasus · Mid
1 / 12 / 2
17.6% KP
8,821
12.3% share
7,379g
135 CS · 5.9/m
Kreyyzen#CAPS
Yasuo · ADC
3 / 9 / 3
35.3% KP
15,493
21.5% share
10,119g
185 CS · 8.1/m
slodki antek#serio
Rell · Support
0 / 9 / 3
17.6% KP
6,446
9% share
5,668g
29 CS · 1.3/m
Red side
VictoryIzaya#back
Kayle · Top
3 / 5 / 8
26.8% KP
8,264
7.7% share
8,957g
197 CS · 8.7/m
ArεS#rank1
Hecarim · Jungle
10 / 1 / 4
34.1% KP
13,779
12.9% share
12,782g
235 CS · 10.3/m
Galați#77251
Yone · Mid
15 / 3 / 11
63.4% KP
36,218
33.8% share
13,852g
218 CS · 9.6/m
Irineu#EUNE
Swain · ADC
10 / 3 / 10
48.8% KP
41,945
39.2% share
11,731g
182 CS · 8/m
H E A V E N#KIKI
Rakan · Support
3 / 5 / 17
48.8% KP
6,845
6.4% share
7,182g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
