Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 65 days ago
12 / 3 / 5
K / D / A
47.2%
Kill participation
1,359.7
Damage / min
12,173g
534.7 gold / min
9
6 placed · 0 cleared
163
7.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXisotsixlas#ATHS
Fiora · Top
1 / 2 / 3
11.1% KP
7,559
8.9% share
8,433g
162 CS · 7.1/m
Smoke Mardeljano#CC3
Volibear · Jungle
7 / 1 / 9
44.4% KP
14,968
17.6% share
13,362g
219 CS · 9.6/m
Galați#77251
Sylas · Mid
12 / 3 / 5
47.2% KP
30,955
36.3% share
12,173g
163 CS · 7.2/m
Mika#SELI
Draven · ADC
12 / 3 / 7
52.8% KP
23,730
27.8% share
16,004g
192 CS · 8.4/m
GOATTOUZ#GOAT
Thresh · Support
4 / 3 / 15
52.8% KP
8,036
9.4% share
8,102g
29 CS · 1.3/m
Red side
DefeatPISSPLAYER22#EUNE
Sett · Top
1 / 5 / 3
33.3% KP
12,314
21.2% share
8,198g
192 CS · 8.4/m
Frenkiee#EUNE
Nidalee · Jungle
4 / 7 / 1
41.7% KP
9,962
17.1% share
8,886g
123 CS · 5.4/m
Forsaken Fujin#Fujin
Zed · Mid
2 / 6 / 1
25% KP
15,800
27.2% share
10,023g
177 CS · 7.8/m
Shining Idol#sugar
Seraphine · ADC
4 / 9 / 4
66.7% KP
14,365
24.7% share
8,335g
115 CS · 5.1/m
beso#1650
Janna · Support
1 / 9 / 5
50% KP
5,740
9.9% share
5,967g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
