Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 65 days ago
12 / 9 / 11
K / D / A
59%
Kill participation
1,508.3
Damage / min
16,059g
533.2 gold / min
21
8 placed · 2 cleared
215
7.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrabbit a#PEIA
Riven · Top
6 / 9 / 7
33.3% KP
25,260
18.8% share
12,220g
223 CS · 7.4/m
Stanced Abuser#EUNE
Udyr · Jungle
9 / 6 / 7
41% KP
18,466
13.8% share
15,441g
260 CS · 8.6/m
sagittal wind#000
Yasuo · Mid
8 / 9 / 4
30.8% KP
31,371
23.4% share
12,948g
218 CS · 7.2/m
Galați#77251
Syndra · ADC
12 / 9 / 11
59% KP
45,426
33.8% share
16,059g
215 CS · 7.1/m
BeshOy#EUNE
Nautilus · Support
4 / 8 / 19
59% KP
13,709
10.2% share
10,255g
32 CS · 1.1/m
Red side
VictoryAND NEW#Chall
Garen · Top
3 / 6 / 6
22% KP
16,885
12.6% share
14,003g
268 CS · 8.9/m
ItzNightmareLoL2#EUNE
Wukong · Jungle
8 / 9 / 16
58.5% KP
24,007
18% share
13,271g
160 CS · 5.3/m
Rögan#EUNE
Locke · Mid
16 / 8 / 6
53.7% KP
35,068
26.2% share
16,652g
215 CS · 7.1/m
mon soleil#666
Kog'Maw · ADC
12 / 8 / 15
65.9% KP
42,198
31.6% share
15,907g
208 CS · 6.9/m
storyneverends#alone
Bard · Support
2 / 8 / 30
78% KP
15,583
11.7% share
10,457g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
