Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 64 days ago
7 / 4 / 9
K / D / A
38.1%
Kill participation
918
Damage / min
12,104g
532.8 gold / min
16
7 placed · 1 cleared
164
7.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZgodas#UwU
Shen · Top
5 / 8 / 2
36.8% KP
10,589
17.9% share
8,789g
134 CS · 5.9/m
Dsdkg強い側の私#1111
Rek'Sai · Jungle
4 / 9 / 4
42.1% KP
10,803
18.2% share
8,655g
148 CS · 6.5/m
Extreme Gamer#EUNE
Annie · Mid
5 / 8 / 3
42.1% KP
17,123
28.9% share
10,120g
159 CS · 7/m
ABYSS#GOAT
Syndra · ADC
5 / 9 / 5
52.6% KP
15,472
26.1% share
11,511g
169 CS · 7.4/m
Raluca Bădulescu#diva
Nami · Support
0 / 8 / 11
57.9% KP
5,262
8.9% share
6,129g
25 CS · 1.1/m
Red side
VictoryGalați#77251
Vayne · Top
7 / 4 / 9
38.1% KP
20,855
21.7% share
12,104g
164 CS · 7.2/m
KURATZ#RATZZ
Naafiri · Jungle
9 / 2 / 6
35.7% KP
14,750
15.3% share
11,707g
164 CS · 7.2/m
Queniand#4344
Locke · Mid
20 / 3 / 7
64.3% KP
39,912
41.5% share
16,811g
174 CS · 7.7/m
storyneverends#alone
Xerath · ADC
4 / 6 / 9
31% KP
13,833
14.4% share
11,407g
178 CS · 7.8/m
Lorne Malvo#Farg
Nunu & Willump · Support
2 / 4 / 10
28.6% KP
6,898
7.2% share
7,510g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
