Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 64 days ago
9 / 12 / 10
K / D / A
54.3%
Kill participation
806.1
Damage / min
16,363g
523.3 gold / min
18
9 placed · 1 cleared
223
7.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRogan35#EUNE
Aatrox · Top
3 / 5 / 9
34.3% KP
24,006
16.3% share
11,422g
219 CS · 7/m
Babuinus#EUNE
Dr. Mundo · Jungle
9 / 9 / 16
71.4% KP
36,850
25% share
14,986g
185 CS · 5.9/m
AND NEW#Chall
Veigar · Mid
11 / 7 / 10
60% KP
46,576
31.6% share
16,777g
241 CS · 7.7/m
Galați#77251
Jinx · ADC
9 / 12 / 10
54.3% KP
25,203
17.1% share
16,363g
223 CS · 7.1/m
Czarny Wojtuś#Black
Seraphine · Support
3 / 10 / 19
62.9% KP
14,687
10% share
10,283g
41 CS · 1.3/m
Red side
DefeatDigir#EUNE
Jax · Top
6 / 6 / 6
27.9% KP
25,683
15.3% share
12,669g
207 CS · 6.6/m
Itamar Ben Gwir#IDF
Sylas · Jungle
8 / 10 / 9
39.5% KP
30,916
18.4% share
12,162g
168 CS · 5.4/m
SamsungWorldCZ#8127
Annie · Mid
7 / 6 / 18
58.1% KP
47,327
28.2% share
12,515g
179 CS · 5.7/m
Dodak#EUNE
Corki · ADC
19 / 6 / 4
53.5% KP
53,346
31.8% share
19,012g
241 CS · 7.7/m
neurodivergent#miy
Thresh · Support
3 / 7 / 21
55.8% KP
10,697
6.4% share
10,048g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
