Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 64 days ago
14 / 7 / 10
K / D / A
66.7%
Kill participation
1,209.1
Damage / min
16,974g
629.1 gold / min
5
6 placed · 0 cleared
197
7.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlackpinkfan1#LISA
Yone · Top
11 / 4 / 8
55.9% KP
27,705
23.6% share
13,064g
210 CS · 7.8/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
12 / 7 / 11
67.6% KP
29,882
25.5% share
14,491g
195 CS · 7.2/m
Lulus feet#192
Lissandra · Mid
5 / 7 / 11
47.1% KP
32,212
27.5% share
11,594g
200 CS · 7.4/m
HamodyUwU#UwU
Jinx · ADC
6 / 10 / 4
29.4% KP
19,735
16.8% share
12,778g
152 CS · 5.6/m
ZenDaR#EUNE
Braum · Support
0 / 8 / 19
55.9% KP
7,656
6.5% share
7,812g
13 CS · 0.5/m
Red side
DefeatStereo Love#7597
Darius · Top
4 / 13 / 3
19.4% KP
12,720
13.3% share
8,270g
155 CS · 5.7/m
Icelus#EUNE
Rengar · Jungle
15 / 6 / 4
52.8% KP
28,239
29.5% share
17,519g
222 CS · 8.2/m
Independent#INDE
Fizz · Mid
2 / 7 / 8
27.8% KP
13,118
13.7% share
8,716g
147 CS · 5.4/m
Galați#77251
Draven · ADC
14 / 7 / 10
66.7% KP
32,626
34.1% share
16,974g
197 CS · 7.3/m
Cieply Harnas#SMAK
Janna · Support
1 / 2 / 27
77.8% KP
8,882
9.3% share
9,028g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
