Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 64 days ago
10 / 6 / 8
K / D / A
46.2%
Kill participation
1,665.9
Damage / min
19,996g
564.3 gold / min
28
11 placed · 2 cleared
329
9.3 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI spit#uwuu
Kayle · Top
8 / 13 / 5
25.5% KP
30,624
18% share
15,835g
244 CS · 6.9/m
Coatpustmain#Main
Sion · Jungle
11 / 5 / 18
56.9% KP
23,893
14.1% share
14,947g
193 CS · 5.4/m
Boban Ribar#EUNE
Yasuo · Mid
17 / 8 / 11
54.9% KP
51,246
30.2% share
19,934g
317 CS · 8.9/m
Aurelion Biber#EUNE
Ezreal · ADC
12 / 7 / 22
66.7% KP
46,774
27.5% share
18,621g
239 CS · 6.7/m
Vofik#EUNE
Braum · Support
3 / 7 / 35
74.5% KP
17,379
10.2% share
12,690g
19 CS · 0.5/m
Red side
DefeatTeddyBearBeyond#13509
K'Sante · Top
6 / 7 / 15
53.8% KP
30,012
18.9% share
14,025g
236 CS · 6.7/m
BarrelEnthusiast#MOCI
Viego · Jungle
7 / 6 / 10
43.6% KP
21,213
13.4% share
14,303g
217 CS · 6.1/m
Prestigiacom#EUNE
Fizz · Mid
15 / 17 / 8
59% KP
40,123
25.3% share
17,419g
201 CS · 5.7/m
Galați#77251
Tristana · ADC
10 / 6 / 8
46.2% KP
59,028
37.3% share
19,996g
329 CS · 9.3/m
kishiru#EU1
Rakan · Support
1 / 15 / 17
46.2% KP
8,066
5.1% share
9,749g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
