Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 64 days ago
11 / 4 / 7
K / D / A
40.9%
Kill participation
1,198
Damage / min
15,414g
533.4 gold / min
20
2 placed · 1 cleared
254
8.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBartek Piguła #EUNE
Sylas · Top
14 / 11 / 4
40.9% KP
34,032
27.7% share
11,876g
175 CS · 6.1/m
Galați#77251
Qiyana · Jungle
11 / 4 / 7
40.9% KP
34,622
28.2% share
15,414g
254 CS · 8.8/m
Kryszczyn#EUNE
Galio · Mid
4 / 8 / 17
47.7% KP
19,609
16% share
10,159g
158 CS · 5.5/m
Prince Mirage#GRE
Tristana · ADC
12 / 9 / 4
36.4% KP
27,552
22.4% share
12,913g
197 CS · 6.8/m
A X R A#1 1
Alistar · Support
3 / 9 / 20
52.3% KP
7,034
5.7% share
8,292g
19 CS · 0.7/m
Red side
VictoryLet me carry#bard
Vladimir · Top
15 / 2 / 12
67.5% KP
30,335
23.4% share
15,632g
218 CS · 7.5/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
10 / 11 / 15
62.5% KP
28,020
21.6% share
14,488g
183 CS · 6.3/m
Aurelion Biber#EUNE
Gangplank · Mid
9 / 6 / 13
55% KP
38,084
29.3% share
15,542g
224 CS · 7.8/m
Kobila#EUNE
Syndra · ADC
2 / 10 / 8
25% KP
14,894
11.5% share
10,501g
165 CS · 5.7/m
101#vox
Fizz · Support
4 / 16 / 12
40% KP
18,548
14.3% share
9,030g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
