Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 64 days ago
5 / 5 / 8
K / D / A
43.3%
Kill participation
1,082.8
Damage / min
11,309g
488.2 gold / min
10
6 placed · 0 cleared
201
8.7 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLAWS AND SINS#Adel
Yone · Top
5 / 10 / 2
36.8% KP
34,786
38.5% share
8,798g
177 CS · 7.6/m
WolfSmilebg#EUNE
Fiddlesticks · Jungle
4 / 6 / 5
47.4% KP
18,785
20.8% share
9,267g
164 CS · 7.1/m
Xarox#BLOOD
Vladimir · Mid
3 / 4 / 2
26.3% KP
17,501
19.4% share
7,631g
151 CS · 6.5/m
jevac ci matke#hell
Jhin · ADC
6 / 5 / 2
42.1% KP
16,429
18.2% share
10,234g
189 CS · 8.2/m
toluene enjoyer#agony
Soraka · Support
1 / 5 / 7
42.1% KP
2,920
3.2% share
6,324g
23 CS · 1/m
Red side
Victorypolski gracz#BWG
Dr. Mundo · Top
8 / 5 / 4
40% KP
23,907
24.6% share
11,023g
178 CS · 7.7/m
Blumensaft#00000
Sylas · Jungle
8 / 3 / 5
43.3% KP
16,236
16.7% share
11,095g
182 CS · 7.9/m
Galați#77251
Jayce · Mid
5 / 5 / 8
43.3% KP
25,086
25.9% share
11,309g
201 CS · 8.7/m
M26ZB#MEOW
Kalista · ADC
8 / 3 / 3
36.7% KP
23,119
23.8% share
13,328g
229 CS · 9.9/m
Yuki#puppy
Sona · Support
1 / 3 / 16
56.7% KP
8,673
8.9% share
7,271g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
