Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 63 days ago
9 / 8 / 8
K / D / A
53.1%
Kill participation
1,107.6
Damage / min
14,331g
440.7 gold / min
24
12 placed · 0 cleared
246
7.6 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat13cm ofpuregold#ofpur
Shen · Top
1 / 6 / 16
53.1% KP
7,918
6.6% share
9,820g
174 CS · 5.4/m
Master Rottec#K89
Sylas · Jungle
14 / 8 / 10
75% KP
27,592
23.1% share
15,908g
177 CS · 5.4/m
Galați#77251
Jayce · Mid
9 / 8 / 8
53.1% KP
36,016
30.1% share
14,331g
246 CS · 7.6/m
spaced out#God
Jinx · ADC
7 / 11 / 11
56.3% KP
38,953
32.6% share
15,683g
288 CS · 8.9/m
kishiru#EU1
Lulu · Support
1 / 8 / 20
65.6% KP
9,016
7.5% share
8,976g
21 CS · 0.6/m
Red side
VictoryGrabTheMoment#EUNE
Rumble · Top
8 / 7 / 10
43.9% KP
34,054
22.1% share
15,230g
272 CS · 8.4/m
FLAWS AND SINS#Adel
Zed · Jungle
11 / 6 / 8
46.3% KP
32,678
21.2% share
19,265g
271 CS · 8.3/m
Jezus Chytrus#IHS
Akshan · Mid
6 / 8 / 10
39% KP
29,569
19.2% share
13,127g
232 CS · 7.1/m
qrucyfix#feet
Syndra · ADC
15 / 3 / 5
48.8% KP
48,924
31.8% share
20,164g
287 CS · 8.8/m
neurodivergent#miy
Thresh · Support
1 / 8 / 16
41.5% KP
8,591
5.6% share
9,249g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
