Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 63 days ago
13 / 9 / 3
K / D / A
48.5%
Kill participation
1,284.1
Damage / min
14,864g
452.9 gold / min
15
2 placed · 3 cleared
225
6.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAMPHETAMINΕ#0000
Darius · Top
9 / 5 / 3
36.4% KP
17,760
15.2% share
13,869g
209 CS · 6.4/m
Grby#EUNE
Lee Sin · Jungle
5 / 2 / 13
54.5% KP
17,048
14.6% share
14,780g
249 CS · 7.6/m
Galați#77251
Akali · Mid
13 / 9 / 3
48.5% KP
42,139
36.1% share
14,864g
225 CS · 6.9/m
krysikk adc#EUNE
Kai'Sa · ADC
6 / 4 / 10
48.5% KP
33,211
28.5% share
18,430g
312 CS · 9.5/m
tachyon#ftl
Thresh · Support
0 / 2 / 17
51.5% KP
6,530
5.6% share
9,380g
22 CS · 0.7/m
Red side
DefeatGRIMM#MBDF
Shen · Top
1 / 9 / 10
50% KP
14,715
15.5% share
9,370g
158 CS · 4.8/m
Disintegr8#BOMBA
Diana · Jungle
8 / 2 / 8
72.7% KP
27,208
28.7% share
16,157g
313 CS · 9.5/m
seal#plush
Locke · Mid
7 / 7 / 4
50% KP
20,446
21.5% share
12,850g
223 CS · 6.8/m
The Sober Arc#EUNE
Draven · ADC
3 / 9 / 5
36.4% KP
20,416
21.5% share
11,808g
225 CS · 6.9/m
Deafen#15121
Lulu · Support
3 / 6 / 9
54.5% KP
12,133
12.8% share
9,547g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
