Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 61 days ago
24 / 4 / 3
K / D / A
61.4%
Kill participation
1,699.9
Damage / min
21,234g
659.4 gold / min
13
3 placed · 2 cleared
227
7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSPEEDASLTU#DOPE
Yorick · Top
9 / 8 / 7
40% KP
26,189
18.8% share
15,264g
242 CS · 7.5/m
Broken Wings#EUNE
Taliyah · Jungle
9 / 10 / 8
42.5% KP
34,849
25% share
16,287g
253 CS · 7.9/m
maupa z ganku#malpa
Ryze · Mid
14 / 5 / 9
57.5% KP
42,219
30.3% share
17,528g
296 CS · 9.2/m
Czarny Wojtuś#Black
Smolder · ADC
6 / 11 / 10
40% KP
26,424
19% share
12,196g
164 CS · 5.1/m
L9DOPA TFHACK#EUNE
Blitzcrank · Support
2 / 10 / 14
40% KP
9,599
6.9% share
8,517g
15 CS · 0.5/m
Red side
VictoryMr Hopa Cupa#EUNE
Wukong · Top
2 / 12 / 5
15.9% KP
17,154
11.6% share
10,773g
229 CS · 7.1/m
Dsdkg強い側の私#1111
Kayn · Jungle
5 / 8 / 8
29.5% KP
16,067
10.8% share
13,159g
241 CS · 7.5/m
Galați#77251
Locke · Mid
24 / 4 / 3
61.4% KP
54,736
36.9% share
21,234g
227 CS · 7/m
VALGAUSPURGAS123#멍청이CN
Kog'Maw · ADC
13 / 7 / 15
63.6% KP
50,861
34.2% share
18,766g
256 CS · 8/m
Crusader#cr0ss
Nami · Support
0 / 9 / 29
65.9% KP
9,696
6.5% share
10,392g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
