Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 61 days ago
15 / 3 / 2
K / D / A
65.4%
Kill participation
1,182.2
Damage / min
14,130g
548 gold / min
8
3 placed · 0 cleared
222
8.6 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryACE#TTMG
Yone · Top
5 / 10 / 6
34.4% KP
24,985
26.3% share
10,987g
170 CS · 6.6/m
pisslow#low1
Hecarim · Jungle
4 / 5 / 8
37.5% KP
13,555
14.3% share
11,964g
224 CS · 8.7/m
Khamûl#east
LeBlanc · Mid
9 / 4 / 0
28.1% KP
21,247
22.3% share
12,105g
199 CS · 7.7/m
zygena5#EUNE
Yasuo · ADC
14 / 2 / 1
46.9% KP
26,674
28.1% share
14,962g
241 CS · 9.3/m
SARAJEVO SAFARI#SRB
Janna · Support
0 / 5 / 15
46.9% KP
8,616
9.1% share
8,283g
18 CS · 0.7/m
Red side
DefeatDoknes43#EUNE
Olaf · Top
5 / 9 / 9
53.8% KP
29,952
35.3% share
11,611g
199 CS · 7.7/m
ZUPOJK9#EUNE
Master Yi · Jungle
3 / 8 / 4
26.9% KP
7,918
9.3% share
10,915g
209 CS · 8.1/m
Galați#77251
Locke · Mid
15 / 3 / 2
65.4% KP
30,482
35.9% share
14,130g
222 CS · 8.6/m
L9 Jugu#0000
Vayne · ADC
2 / 8 / 0
7.7% KP
11,709
13.8% share
9,007g
199 CS · 7.7/m
kishiru#EU1
Nami · Support
1 / 4 / 8
34.6% KP
4,886
5.8% share
7,461g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
