Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 61 days ago
16 / 6 / 9
K / D / A
75.8%
Kill participation
1,256.9
Damage / min
17,617g
544.6 gold / min
19
5 placed · 3 cleared
211
6.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToomaszek#EAST
Jax · Top
2 / 7 / 6
24.2% KP
19,229
14.3% share
13,674g
242 CS · 7.5/m
Liu Kąng#BIGD
Zed · Jungle
4 / 10 / 4
24.2% KP
15,759
11.7% share
13,382g
194 CS · 6/m
Mare#8372
Vladimir · Mid
8 / 4 / 10
54.5% KP
43,465
32.3% share
15,017g
243 CS · 7.5/m
Galați#77251
Sylas · ADC
16 / 6 / 9
75.8% KP
40,661
30.3% share
17,617g
211 CS · 6.5/m
pui de drac#7394
Karma · Support
3 / 6 / 19
66.7% KP
15,296
11.4% share
10,524g
27 CS · 0.8/m
Red side
Defeatpaint#polly
Akali · Top
9 / 6 / 4
39.4% KP
34,626
20.8% share
14,449g
277 CS · 8.6/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
10 / 4 / 12
66.7% KP
43,019
25.8% share
18,578g
262 CS · 8.1/m
GOATTOUZ#GOAT
Malphite · Mid
4 / 5 / 8
36.4% KP
30,315
18.2% share
11,098g
187 CS · 5.8/m
victim#101
Karthus · ADC
8 / 14 / 9
51.5% KP
46,209
27.7% share
13,892g
205 CS · 6.3/m
Sale#KITAA
Leona · Support
2 / 4 / 18
60.6% KP
12,669
7.6% share
10,249g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
