Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 60 days ago
8 / 2 / 5
K / D / A
30.2%
Kill participation
1,067.7
Damage / min
11,378g
490.4 gold / min
13
8 placed · 1 cleared
183
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMakemefree#MEJN
Singed · Top
3 / 11 / 6
64.3% KP
18,944
27.5% share
9,655g
199 CS · 8.6/m
SARAJEVO SAFARI#SRB
Nidalee · Jungle
5 / 8 / 1
42.9% KP
11,782
17.1% share
9,526g
138 CS · 5.9/m
Hjalte2#EUNE
Orianna · Mid
2 / 7 / 7
64.3% KP
17,697
25.7% share
8,864g
163 CS · 7/m
David z Liberce#DAVID
Caitlyn · ADC
4 / 8 / 2
42.9% KP
11,138
16.2% share
10,314g
185 CS · 8/m
Cranivire#28227
Tahm Kench · Support
0 / 9 / 2
14.3% KP
9,362
13.6% share
5,295g
26 CS · 1.1/m
Red side
VictoryAnzed#AX9
Irelia · Top
8 / 4 / 4
27.9% KP
21,148
21% share
12,681g
232 CS · 10/m
illidann#EUNE
Hecarim · Jungle
16 / 1 / 5
48.8% KP
22,580
22.4% share
15,593g
240 CS · 10.3/m
Galați#77251
Kassadin · Mid
8 / 2 / 5
30.2% KP
24,771
24.5% share
11,378g
183 CS · 7.9/m
Die Welt Brennt#333
Tristana · ADC
10 / 3 / 9
44.2% KP
26,719
26.5% share
14,404g
196 CS · 8.4/m
Qimsymsa#EUNE
Blitzcrank · Support
1 / 4 / 12
30.2% KP
5,720
5.7% share
7,388g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
