Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 60 days ago
18 / 6 / 4
K / D / A
55%
Kill participation
1,403.1
Damage / min
18,008g
718.9 gold / min
15
8 placed · 0 cleared
237
9.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDunčo#EUNE
Volibear · Top
4 / 8 / 6
25% KP
20,993
19.7% share
10,562g
161 CS · 6.4/m
painecuzacar#meow
Talon · Jungle
9 / 5 / 6
37.5% KP
21,094
19.8% share
12,530g
186 CS · 7.4/m
Galați#77251
Lucian · Mid
18 / 6 / 4
55% KP
35,148
33% share
18,008g
237 CS · 9.5/m
utopianyesterda8#EUNE
Syndra · ADC
6 / 6 / 11
42.5% KP
18,008
16.9% share
12,213g
176 CS · 7/m
Im Y0mu#EUNE
Nautilus · Support
3 / 8 / 22
62.5% KP
11,415
10.7% share
9,288g
14 CS · 0.6/m
Red side
DefeatItsuka#EUNE
Pantheon · Top
3 / 7 / 9
36.4% KP
21,909
21.8% share
9,003g
164 CS · 6.5/m
KRILAOnSteroids#7777
Hecarim · Jungle
8 / 8 / 10
54.5% KP
25,278
25.2% share
11,785g
198 CS · 7.9/m
janeczek#sigma
Ahri · Mid
3 / 8 / 9
36.4% KP
19,133
19.1% share
9,068g
147 CS · 5.9/m
jevac ci matke#hell
Yunara · ADC
12 / 7 / 8
60.6% KP
24,768
24.7% share
13,671g
166 CS · 6.6/m
Cormacze#KIKI
Pyke · Support
7 / 10 / 11
54.5% KP
9,208
9.2% share
9,125g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
