Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 60 days ago
5 / 4 / 1
K / D / A
26.1%
Kill participation
733.8
Damage / min
13,825g
451.1 gold / min
21
8 placed · 2 cleared
278
9.1 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHEFA NA MIDLANE#7777
Vladimir · Top
11 / 5 / 7
52.9% KP
34,324
31.7% share
15,438g
281 CS · 9.2/m
sydjyk#JGDIF
Hecarim · Jungle
11 / 2 / 7
52.9% KP
21,944
20.3% share
15,362g
261 CS · 8.5/m
O ω O#987
Riven · Mid
6 / 5 / 2
23.5% KP
23,004
21.2% share
13,309g
252 CS · 8.2/m
jevac ci matke#hell
Yunara · ADC
3 / 7 / 9
35.3% KP
20,491
18.9% share
12,167g
202 CS · 6.6/m
Im Y0mu#EUNE
Nautilus · Support
3 / 4 / 12
44.1% KP
8,580
7.9% share
9,303g
10 CS · 0.3/m
Red side
DefeatPeters Rivun#EUNE
Jayce · Top
3 / 10 / 2
21.7% KP
22,031
20% share
11,209g
236 CS · 7.7/m
Pumped Tomi#OSNS
Lee Sin · Jungle
6 / 4 / 6
52.2% KP
17,258
15.7% share
13,861g
218 CS · 7.1/m
Galați#77251
Kassadin · Mid
5 / 4 / 1
26.1% KP
22,490
20.4% share
13,825g
278 CS · 9.1/m
kostas miške#Elvii
Yasuo · ADC
6 / 8 / 7
56.5% KP
23,671
21.5% share
13,632g
222 CS · 7.2/m
Cieply Harnas#SMAK
Vel'Koz · Support
3 / 9 / 7
43.5% KP
24,805
22.5% share
9,311g
80 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
