Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 60 days ago
9 / 3 / 4
K / D / A
41.9%
Kill participation
742.5
Damage / min
16,402g
632.1 gold / min
14
4 placed · 1 cleared
266
10.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat90s#999
Skarner · Top
4 / 8 / 2
37.5% KP
24,439
28.1% share
9,855g
196 CS · 7.6/m
Sale#KITAA
Naafiri · Jungle
4 / 5 / 4
50% KP
11,458
13.2% share
11,070g
205 CS · 7.9/m
SKQZY#UWU
Syndra · Mid
5 / 6 / 5
62.5% KP
20,031
23.1% share
10,659g
190 CS · 7.3/m
Haramburgir#hammm
Senna · ADC
2 / 4 / 7
56.3% KP
20,643
23.8% share
9,366g
148 CS · 5.7/m
Leonix89#EUNE
Karma · Support
1 / 8 / 6
43.8% KP
10,290
11.8% share
6,485g
33 CS · 1.3/m
Red side
Victoryzxyx#6357
Nasus · Top
2 / 5 / 8
32.3% KP
14,659
15.2% share
10,165g
139 CS · 5.4/m
LOFAZS JOSKA#MJNKA
Kayn · Jungle
11 / 1 / 7
58.1% KP
33,338
34.7% share
14,756g
216 CS · 8.3/m
Galați#77251
Locke · Mid
9 / 3 / 4
41.9% KP
19,267
20% share
16,402g
266 CS · 10.3/m
Szrapnel#Szrap
Caitlyn · ADC
9 / 5 / 8
54.8% KP
24,128
25.1% share
12,073g
157 CS · 6.1/m
Hybrid#PTSD
Milio · Support
0 / 2 / 20
64.5% KP
4,758
4.9% share
7,855g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
