Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nilah
Victory
Ranked Solo/Duo · 59 days ago
14 / 6 / 10
K / D / A
70.6%
Kill participation
1,535.6
Damage / min
16,745g
670.2 gold / min
13
6 placed · 0 cleared
221
8.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGejosik#PLN
Kayle · Top
3 / 3 / 7
29.4% KP
20,891
18.1% share
9,208g
189 CS · 7.6/m
Tonicek#Noxus
Darius · Jungle
12 / 2 / 9
61.8% KP
28,829
25% share
13,029g
199 CS · 8/m
Czarny Wojtuś#Black
Vladimir · Mid
2 / 9 / 8
29.4% KP
17,680
15.3% share
8,104g
151 CS · 6/m
Galați#77251
Nilah · ADC
14 / 6 / 10
70.6% KP
38,365
33.2% share
16,745g
221 CS · 8.8/m
MAJITELGAMESTOPU#GME
Thresh · Support
3 / 3 / 22
73.5% KP
9,738
8.4% share
8,354g
22 CS · 0.9/m
Red side
Defeat0000000000#EUNE
Dr. Mundo · Top
5 / 4 / 1
26.1% KP
24,813
30.8% share
9,101g
170 CS · 6.8/m
TheUsualSuspect#Kass
Zac · Jungle
0 / 4 / 6
26.1% KP
4,629
5.8% share
7,550g
134 CS · 5.4/m
PridefulQueen#EUNE
Lux · Mid
8 / 4 / 2
43.5% KP
24,828
30.9% share
10,391g
176 CS · 7/m
Lulus feet#192
Yasuo · ADC
8 / 10 / 2
43.5% KP
16,035
19.9% share
11,596g
197 CS · 7.9/m
SFC ACCOUNTANT#1963
Nautilus · Support
2 / 12 / 11
56.5% KP
10,151
12.6% share
6,947g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
