Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 59 days ago
12 / 9 / 4
K / D / A
55.2%
Kill participation
797.4
Damage / min
20,671g
573.1 gold / min
28
9 placed · 7 cleared
305
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalee#SALE1
Trundle · Top
1 / 9 / 3
13.8% KP
17,268
14.7% share
13,126g
268 CS · 7.4/m
Crusader#cr0ss
Master Yi · Jungle
6 / 16 / 7
44.8% KP
31,238
26.6% share
15,573g
227 CS · 6.3/m
Millestone#EUNE
Ahri · Mid
9 / 6 / 4
44.8% KP
30,092
25.7% share
16,018g
302 CS · 8.4/m
Galați#77251
Draven · ADC
12 / 9 / 4
55.2% KP
28,759
24.5% share
20,671g
305 CS · 8.5/m
tachyon#ftl
Leona · Support
1 / 8 / 15
55.2% KP
9,861
8.4% share
9,805g
23 CS · 0.6/m
Red side
VictoryOutsider#OPC
Urgot · Top
12 / 3 / 10
45.8% KP
32,884
22.6% share
19,115g
341 CS · 9.5/m
Hiếu Lão Bản#88888
Lee Sin · Jungle
14 / 4 / 16
62.5% KP
34,974
24% share
18,405g
258 CS · 7.2/m
PridefulQueen#EUNE
Lux · Mid
15 / 4 / 15
62.5% KP
43,077
29.5% share
16,575g
239 CS · 6.6/m
A1M#EUNE
Kalista · ADC
6 / 11 / 13
39.6% KP
23,839
16.4% share
15,852g
243 CS · 6.7/m
Broken Wings#EUNE
Nautilus · Support
1 / 7 / 24
52.1% KP
11,021
7.6% share
10,718g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
