Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 59 days ago
17 / 2 / 1
K / D / A
52.9%
Kill participation
1,141.2
Damage / min
14,441g
571.5 gold / min
18
2 placed · 6 cleared
213
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblinking cigan#888
Fiora · Top
0 / 8 / 2
18.2% KP
15,772
24.3% share
7,368g
158 CS · 6.3/m
Odysseus#EUNE1
Evelynn · Jungle
5 / 5 / 1
54.5% KP
9,956
15.4% share
11,355g
185 CS · 7.3/m
schabikowy#UwU
Lux · Mid
1 / 5 / 3
36.4% KP
15,932
24.6% share
8,428g
193 CS · 7.6/m
pack#draw
Senna · ADC
4 / 10 / 2
54.5% KP
14,966
23.1% share
9,413g
168 CS · 6.6/m
David z Liberce#DAVID
Poppy · Support
1 / 6 / 4
45.5% KP
8,187
12.6% share
7,024g
28 CS · 1.1/m
Red side
VictoryJD Arturek#gasze
Camille · Top
5 / 3 / 3
23.5% KP
19,226
22.1% share
11,364g
242 CS · 9.6/m
Hiếu Lão Bản#88888
Graves · Jungle
7 / 0 / 3
29.4% KP
16,482
18.9% share
14,643g
269 CS · 10.6/m
Galați#77251
Locke · Mid
17 / 2 / 1
52.9% KP
28,834
33.1% share
14,441g
213 CS · 8.4/m
새로운 시작#1v9
Yasuo · ADC
5 / 6 / 2
20.6% KP
11,164
12.8% share
10,443g
195 CS · 7.7/m
J0HN KIRIAK0U#humus
Karma · Support
0 / 0 / 16
47.1% KP
11,442
13.1% share
9,339g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
