Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 58 days ago
16 / 7 / 7
K / D / A
45.1%
Kill participation
1,017.5
Damage / min
15,790g
501.8 gold / min
18
3 placed · 1 cleared
200
6.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΧΑΜΗΛΗ ΚΟΡΤΙΖΟΛΗ#1234
Jayce · Top
1 / 10 / 13
51.9% KP
21,104
17.1% share
11,865g
244 CS · 7.8/m
LOFAZS JOSKA#MJNKA
Talon · Jungle
9 / 11 / 5
51.9% KP
31,451
25.5% share
14,876g
219 CS · 7/m
low bob#FIORA
Kayle · Mid
8 / 6 / 5
48.1% KP
30,608
24.9% share
15,710g
318 CS · 10.1/m
Let me Spin Pls#EUNE
Samira · ADC
8 / 13 / 1
33.3% KP
30,265
24.6% share
16,124g
248 CS · 7.9/m
Deafen#15121
Janna · Support
1 / 11 / 15
59.3% KP
9,692
7.9% share
9,180g
28 CS · 0.9/m
Red side
VictoryD4rkF4k3r#EUNE
Gnar · Top
8 / 4 / 10
35.3% KP
19,075
13.6% share
13,552g
205 CS · 6.5/m
Galați#77251
Locke · Jungle
16 / 7 / 7
45.1% KP
32,016
22.8% share
15,790g
200 CS · 6.4/m
Charmed By Ahri#Zed
Zed · Mid
8 / 9 / 13
41.2% KP
38,437
27.4% share
15,987g
213 CS · 6.8/m
PapaBeni#CN1
Yunara · ADC
19 / 5 / 7
51% KP
42,044
30% share
21,700g
286 CS · 9.1/m
SoldierKillJoy#Moo
Braum · Support
0 / 2 / 32
62.7% KP
8,804
6.3% share
11,570g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
