Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 58 days ago
5 / 8 / 17
K / D / A
56.4%
Kill participation
493.8
Damage / min
10,946g
362.5 gold / min
102
40 placed · 10 cleared
26
0.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCarve a path#EUNE
Shen · Top
3 / 5 / 9
30.8% KP
19,033
18.4% share
10,621g
190 CS · 6.3/m
Acrozo#0001
Viego · Jungle
7 / 9 / 9
41% KP
19,772
19.1% share
14,343g
221 CS · 7.3/m
The Sober Arc#EUNE
Akshan · Mid
9 / 5 / 7
41% KP
21,563
20.8% share
13,968g
236 CS · 7.8/m
AleEmotkaZostała#RMJ
Jhin · ADC
15 / 5 / 12
69.2% KP
28,330
27.3% share
19,058g
260 CS · 8.6/m
Galați#77251
Pyke · Support
5 / 8 / 17
56.4% KP
14,913
14.4% share
10,946g
26 CS · 0.9/m
Red side
Victoryur hot step bro #EUNE
Fiora · Top
8 / 9 / 3
34.4% KP
27,281
24% share
16,998g
263 CS · 8.7/m
Fame#2424
Kha'Zix · Jungle
11 / 6 / 8
59.4% KP
29,963
26.3% share
16,150g
239 CS · 7.9/m
Petarda DI Matix#GUGU
Ekko · Mid
5 / 7 / 6
34.4% KP
16,632
14.6% share
11,603g
212 CS · 7/m
Mil0Š 031#ipce
Caitlyn · ADC
7 / 8 / 12
59.4% KP
32,641
28.7% share
15,518g
250 CS · 8.3/m
adulda#EUNE
Janna · Support
1 / 9 / 17
56.3% KP
7,350
6.5% share
8,735g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
