Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 57 days ago
4 / 3 / 4
K / D / A
33.3%
Kill participation
526.9
Damage / min
12,125g
419.1 gold / min
36
11 placed · 3 cleared
266
9.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryezic#7046
Kayle · Top
1 / 3 / 8
37.5% KP
14,487
17.6% share
11,082g
236 CS · 8.2/m
NEXT EVE KING#Nisén
Evelynn · Jungle
13 / 1 / 5
75% KP
22,452
27.2% share
15,678g
250 CS · 8.6/m
Galați#77251
Yasuo · Mid
4 / 3 / 4
33.3% KP
15,246
18.5% share
12,125g
266 CS · 9.2/m
twtv ECSTASSYLOL#777
Jhin · ADC
2 / 4 / 9
45.8% KP
11,052
13.4% share
10,131g
167 CS · 5.8/m
ANKARAAA MESSI#EUNE
Vel'Koz · Support
4 / 6 / 10
58.3% KP
19,267
23.4% share
10,049g
97 CS · 3.4/m
Red side
DefeatPISSPLAYER22#EUNE
Riven · Top
1 / 5 / 3
23.5% KP
8,998
16.9% share
9,956g
212 CS · 7.3/m
m0nster#0001
Viego · Jungle
5 / 5 / 3
47.1% KP
11,454
21.5% share
12,196g
184 CS · 6.4/m
J0HN KIRIAK0U#humus
Ekko · Mid
4 / 3 / 2
35.3% KP
17,251
32.3% share
10,205g
218 CS · 7.5/m
Let me Spin Pls#EUNE
Samira · ADC
7 / 5 / 2
52.9% KP
11,798
22.1% share
13,892g
276 CS · 9.5/m
SoldierKillJoy#Moo
Leona · Support
0 / 7 / 7
41.2% KP
3,848
7.2% share
7,223g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
