Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 57 days ago
29 / 6 / 4
K / D / A
86.8%
Kill participation
2,336.9
Damage / min
18,837g
626.5 gold / min
18
3 placed · 4 cleared
213
7.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
4 / 6 / 7
47.8% KP
22,571
23.1% share
12,352g
219 CS · 7.3/m
die first#pera
Graves · Jungle
6 / 8 / 4
43.5% KP
21,060
21.6% share
14,634g
212 CS · 7.1/m
zxcjae#777
Vladimir · Mid
3 / 6 / 9
52.2% KP
21,998
22.6% share
11,784g
219 CS · 7.3/m
Backsnipe#EUNE
Kai'Sa · ADC
10 / 7 / 4
60.9% KP
24,854
25.5% share
19,106g
286 CS · 9.5/m
BananaPL777#Sera
Nami · Support
0 / 11 / 9
39.1% KP
7,054
7.2% share
7,975g
14 CS · 0.5/m
Red side
DefeatOrangeEnj0yer#EUNE
Gangplank · Top
4 / 6 / 5
23.7% KP
22,587
16.6% share
12,950g
220 CS · 7.3/m
Smoke Mardeljano#CC3
Hecarim · Jungle
4 / 4 / 6
26.3% KP
15,298
11.2% share
13,408g
280 CS · 9.3/m
Galați#77251
Locke · Mid
29 / 6 / 4
86.8% KP
70,264
51.7% share
18,837g
213 CS · 7.1/m
Mil0Š 031#ipce
Jhin · ADC
0 / 5 / 15
39.5% KP
19,318
14.2% share
11,653g
213 CS · 7.1/m
SARAJEVO SAFARI#SRB
Janna · Support
1 / 2 / 24
65.8% KP
8,532
6.3% share
9,521g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
