Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 56 days ago
6 / 8 / 5
K / D / A
28.9%
Kill participation
719.6
Damage / min
13,146g
418.4 gold / min
17
6 placed · 1 cleared
236
7.5 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJahač Apokalipse#6999
Yone · Top
10 / 5 / 7
44.7% KP
32,366
28.4% share
17,628g
319 CS · 10.2/m
Łysy Fachowiec#LYSY
Sejuani · Jungle
2 / 5 / 18
52.6% KP
12,436
10.9% share
12,521g
208 CS · 6.6/m
Galați#77251
Locke · Mid
6 / 8 / 5
28.9% KP
22,609
19.8% share
13,146g
236 CS · 7.5/m
Let me Spin Pls#EUNE
Samira · ADC
20 / 6 / 3
60.5% KP
39,473
34.6% share
19,616g
246 CS · 7.8/m
galaxyViced#0123
Sona · Support
0 / 3 / 24
63.2% KP
7,152
6.3% share
9,558g
24 CS · 0.8/m
Red side
Defeatbibi in my team#bibi
Zaahen · Top
2 / 12 / 11
48.1% KP
14,751
12.3% share
10,311g
197 CS · 6.3/m
toy soldier#sld33
Amumu · Jungle
2 / 7 / 13
55.6% KP
13,281
11.1% share
9,353g
143 CS · 4.6/m
prtelja#EUNE
Vex · Mid
8 / 6 / 9
63% KP
26,674
22.3% share
12,846g
230 CS · 7.3/m
Pavaj#ZZZZZ
Xayah · ADC
11 / 8 / 6
63% KP
41,504
34.7% share
20,100g
284 CS · 9/m
tachyon#ftl
Senna · Support
4 / 5 / 14
66.7% KP
23,248
19.5% share
11,786g
70 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
