Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 56 days ago
9 / 13 / 9
K / D / A
64.3%
Kill participation
1,241.6
Damage / min
20,316g
479.9 gold / min
43
14 placed · 4 cleared
337
8 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
14
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKlordix#EUNE
Singed · Top
5 / 5 / 13
64.3% KP
25,832
16.5% share
17,669g
317 CS · 7.5/m
Rdtholar#EUNE
Maokai · Jungle
0 / 15 / 18
64.3% KP
24,676
15.7% share
12,149g
157 CS · 3.7/m
Galați#77251
Yone · Mid
9 / 13 / 9
64.3% KP
52,563
33.5% share
20,316g
337 CS · 8/m
FlorWin#EUNE
Miss Fortune · ADC
9 / 14 / 3
42.9% KP
31,465
20.1% share
21,443g
356 CS · 8.4/m
Outsider#OPC
Urgot · Support
5 / 7 / 10
53.6% KP
22,315
14.2% share
15,612g
158 CS · 3.7/m
Red side
Victoryi play cs2#vac
Olaf · Top
3 / 9 / 12
27.8% KP
42,098
18.5% share
15,966g
317 CS · 7.5/m
L9 Myκys#EUNE
Talon · Jungle
15 / 5 / 12
50% KP
46,950
20.7% share
22,544g
353 CS · 8.3/m
SamsungWorldCZ#8127
Ahri · Mid
12 / 6 / 13
46.3% KP
36,765
16.2% share
16,230g
246 CS · 5.8/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 23
63% KP
51,314
22.6% share
23,158g
371 CS · 8.8/m
Jumcior1v9#PASYW
Kog'Maw · Support
13 / 5 / 12
46.3% KP
49,942
22% share
14,982g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
